To properly test your lighting set up reference spheres to visualize the lighting results in the map. I am writing this post to create a personal reference of all the useful data contained in this video without having to scroll through the video every time I am looking for some information.īefore you start lighting your scene, there are a couple of post processing settings to change to get consistent results in reviewing your light bakes. ![]() The video is worth a full watch, it contains tons of interesting practical tips and explains many of the Lightmass features of Unreal Engine 4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |